Added the ability for internal chats to have more than one agent participant

Fix for rare parked call hangup issue

git-svn-id: svn://192.168.202.10@2648 3d104415-ff17-0410-8863-d5cf3c621b8a
This commit is contained in:
mattf
2016-12-17 14:13:08 +00:00
parent 1fe21df24d
commit b87a7806ee
16 changed files with 612 additions and 125 deletions
+3 -1
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@@ -28,12 +28,14 @@ In our first three rounds of live testing, we have seen the following results:
- Calls that never resolved in over 30 seconds made up from 5-10% of total Answered calls
- The Asterisk 11 server had a lower rate of LRERR calls, and faster overall routing compared to 1.4 and 1.8 servers
Some conclusions based upon these round of live testing:
Some conclusions based upon more rounds of live testing:
- Allowing more than 1 second for channel resolution increased delayed resolution calls being routed by about 30%, although this is still only 1-2% of total Answered calls
- Using different carriers at different times can greatly affect the rate of LRERRs, from less than 1% to over 30%
- If a call does not resolve within 3 seconds post-Answer, there is very little chance it will ever resolve, although we did have some calls resolve at 25+ seconds
- Asterisk 11 appears to be more successful at forcing resolutions, and routing calls faster, when compared to earlier branches of Asterisk
- The quality of your telco carrier, and the state of that telco network, is a big factor in the LRERR rate for post-answer calls
- The speed of your database is a much larger factor in the speed of the routing of outbound VDAD calls post-Answer
- The loadavg of the dialer will be LARGELY affected by use of the BETA AGI script(loadavg over 20.00 on quad-core), although it does not seem to affect functionality